Apple has started offering movies for sale or rent to UK users of iTunes.
More than 700 titles will be on offer from the launch date, 100 of which will be available in high-definition.
Many of the titles on sale for downloading via iTunes will be going on sale on the same day they are released on DVD, said Apple.
New releases cost £10.99 to buy and £3.49 to rent. Movies from the iTunes library cost £6.99 to buy and £2.49 to rent. HD versions cost £1 more.
Those renting films have up to 30 days to watch what they have downloaded and once they have started watching it have 48 hours to finish viewing.
Once downloaded films can be watched on an iPod, iPhone or through Apple TV.
Apple said films from Fox, Disney, Paramount, Warner, MGM, Sony International and Lionsgate would be available via iTunes.
Early titles available for download include I Am Legend, National Treasure 2, Hitman and Into The Wild.
ITunes in the US started offering movies for sale or rent in early 2008.
In the online movie watching market Apple faces competition from rivals such as Amazon, Netflix, Blockbuster and even Microsoft via its Xbox 360 gaming console.
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Posted in Apple, Software | 1 Comment »
It’s no secret that Apple Inc. has been on a hardware tear. In the last year alone, there has been a flurry of developments: The company branched into the mobile phone arena with the iPhone. It reinvented the mp3 player with the introduction of the iPod Touch. It worked its way into living rooms with an updated Apple TV.
But Apple is now exploring another hardware technology that has the potential to realign a multibillion dollar industry.
Apple has once again got an itch for gaming.
This isn’t necessarily a new frontier. Fans of the Cupertino-based company may recall how a Steve Jobs-less Apple entered the console gaming fray in 1996 with the troubled Pippin. At best, the Pippin ended up being a costly lesson. At worst, it served as a stinging footnote to the company’s strained relationship with gamers.
Fast forward to the present — the company has enjoyed a string of hardware and software hits and has disrupted the music and mobile phone industries soon after entering them. Today’s Apple certainly has the means to release another console, but let’s face it — a rehashed Pippin would be a huge gamble, considering the established relationships and competition represented by Sony’s PlayStation3, Microsoft’s Xbox 360, and the Nintendo Wii.
This doesn’t mean that Apple has abandoned ways to break into the gaming market with its desktop hardware. A beefed-up iMac offers an interesting possibility. Adding horsepower to the iMac line isn’t exactly new for Cupertino, but with an overclocked Intel CPU and an nVIDIA 8800M GTS under the hood, the new iMac could easily pass for a leading gaming rig — at least, if there were more developers creating games designed to run on it and OS X.
It seems much more likely that Jobs and Co. may be following a different path to gaming success — domination of the mobile gaming market.
A trademark extension filed last February with the U.S. Patent and Trademark Office is one of the strategy’s biggest tells. The filing extends Apple’s trademark in regards to:
“Toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games.”
Skeptics could easily dismiss this as Apple casting a wide net for future expansion, but a swift call to action seems more likely. Not only are executives well aware of the strong interest in gaming among Mac users (and vendors), but also new conditions exist for gaming to be pushed to the forefront in the Apple hardware and software ecosystem. The faltering company behind the Pippin now dominates several hardware segments, which makes a huge difference in launching a new (and potentially related) product. The problems that the Pippin faced – such as the development and marketing costs associated with an unproven device – would be negated by a gaming platform tied into Apple’s market-dominating and innovative mobile devices.
And here’s the really sneaky part – the iPod Touch and the iPhone are already fully capable of playing games. Apple highlighted this home-court advantage with the recent release of the SDK for the iPhone/iPod Touch. By doing so, Apple let a community of eager third-party developers tackle designing games like “Spore” as well as casual games for its devices that utilize innovative features such as the multitouch screen and motion-sensing accelerometer. Along with all of the development tools necessary for building applications, developers will have the ability to upload and sell their creations through the iPhone App store (naturally, Apple will take a cut).
Consumers are already ga-ga over Apple’s mobile devices to begin with, so whether they should be re-imagined as gaming gadgets is more of a marketing issue. But with the developer community in a tizzy to create the next great Apple-friendly game, it’s only a matter of time before Cupertino announces that it’s ready to connect the dots. Don’t be too surprised if it ends up being Steve’s “one more thing” at next year’s Macworld.
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Apple fans queued through the night in Germany and Britain to be among the first in Europe to buy an iPhone, the must-have gadget that is set to shake up the mobile industry.
Over 10,000 iPhones were sold by Friday afternoon in Germany, a T-Mobile spokeswoman said, after it went on sale at midnight in a Deutsche Telekom shop in Cologne.
“It was love at first sight,” said one 50-year-old man.
T-Mobile representatives handed out blankets and umbrellas as well as hot tea, coffee and pretzels for those waiting outside, before sales staff cheered loudly as the first customers entered the store.
In Britain, fans had to wait until 1800 GMT before the music-playing, Web-browsing phone went on sale at stores from Apple, mobile phone retailer Carphone Warehouse <CPW.L and mobile operator O2.
The queue outside central London’s main Apple store stretched around the corner and long lines also formed in the city’s financial area.
First in the queue, clutching a mug of steaming tea, was student Graham Gilbert, who arrived at 0830 GMT on Thursday and endured a wet and cold night on the street.
Deutsche Telekom, Telefonica’s O2 and Carphone have pinned high hopes on the iPhone after more than a million sold in the United States in a few months.
“It’s probably the most important phone this year in terms of the impact it will have on the mobile phone market but it’s going to be a long way from being a best seller,” CCS analyst Ben Wood told Reuters.
“But one of the things that Apple do very well is they spend a lot of time thinking about the consumer experience and we’re going to see their competitors taking more of that approach.”
Most analysts expect the device to be popular with a niche audience, in part due to its price tag, and those queuing on Friday in Germany and Britain were mostly young men.
Most European handsets are subsidised in return for long-term contracts but the iPhone costs 399 euros ($585) in Germany and customers must agree a two-year contract with T-Mobile for monthly fees between 49 and 89 euros.
In Britain the iPhone costs 269 pounds ($568) on top of an 18-month contract costing a minimum of 35 pounds per month.
“It’s a magnificent product and it’s very well marketed by Apple,” said Greenwich Consulting’s Fred Huet. “The real question will be how many they sell once the novelty wears off.”
The phone will go on sale in France at the end of the month.
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