Military supercomputer surpasses petaflop milestone

An American military supercomputer, assembled from components originally designed for video game machines, has reached a long-sought-after computing milestone by processing more than 1.026 quadrillion calculations per second.

The new machine is more than twice as fast as the previous fastest supercomputer, the I.B.M. BlueGene/L, which is based at Lawrence Livermore National Laboratory in California.

The new $133 million supercomputer, called Roadrunner in a reference to the state bird of New Mexico, was devised and built by engineers and scientists at I.B.M. and Los Alamos National Laboratory, based in Los Alamos, N.M. It will be used principally to solve classified military problems to ensure that the nation’s stockpile of nuclear weapons will continue to work correctly as they age. The Roadrunner will simulate the behavior of the weapons in the first fraction of a second during an explosion.

Before it is placed in a classified environment, it will also be used to explore scientific problems like climate change. The greater speed of the Roadrunner will make it possible for scientists to test global climate models with higher accuracy.

To put the performance of the machine in perspective, Thomas P. D’Agostino, the administrator of the National Nuclear Security Administration, said that if all six billion people on earth used hand calculators and performed calculations 24 hours a day and seven days a week, it would take them 46 years to do what the Roadrunner can in one day.

The machine is an unusual blend of chips used in consumer products and advanced parallel computing technologies. The lessons that computer scientists learn by making it calculate even faster are seen as essential to the future of both personal and mobile consumer computing.

The high-performance computing goal, known as a petaflop — one thousand trillion calculations per second — has long been viewed as a crucial milestone by military, technical and scientific organizations in the United States, as well as a growing group including Japan, China and the European Union. All view supercomputing technology as a symbol of national economic competitiveness.

By running programs that find a solution in hours or even less time — compared with as long as three months on older generations of computers — petaflop machines like Roadrunner have the potential to fundamentally alter science and engineering, supercomputer experts say. Researchers can ask questions and receive answers virtually interactively and can perform experiments that would previously have been impractical.

“This is equivalent to the four-minute mile of supercomputing,” said Jack Dongarra, a computer scientist at the University of Tennessee who for several decades has tracked the performance of the fastest computers.

Each new supercomputing generation has brought scientists a step closer to faithfully simulating physical reality. It has also produced software and hardware technologies that have rapidly spilled out into the rest of the computer industry for consumer and business products.

Technology is flowing in the opposite direction as well. Consumer-oriented computing began dominating research and development spending on technology shortly after the cold war ended in the late 1980s, and that trend is evident in the design of the world’s fastest computers.

The Roadrunner is based on a radical design that includes 12,960 chips that are an improved version of an I.B.M. Cell microprocessor, a parallel processing chip originally created for Sony’s PlayStation 3 video-game machine. The Sony chips are used as accelerators, or turbochargers, for portions of calculations.

The Roadrunner also includes a smaller number of more conventional Opteron processors, made by Advanced Micro Devices, which are already widely used in corporate servers.

“Roadrunner tells us about what will happen in the next decade,” said Horst Simon, associate laboratory director for computer science at the Lawrence Berkeley National Laboratory. “Technology is coming from the consumer electronics market and the innovation is happening first in terms of cellphones and embedded electronics.”

The innovations flowing from this generation of high-speed computers will most likely result from the way computer scientists manage the complexity of the system’s hardware.

Roadrunner, which consumes roughly three megawatts of power, or about the power required by a large suburban shopping center, requires three separate programming tools because it has three types of processors. Programmers have to figure out how to keep all of the 116,640 processor cores in the machine occupied simultaneously in order for it to run effectively.

“We’ve proved some skeptics wrong,” said Michael R. Anastasio, a physicist who is director of the Los Alamos National Laboratory. “This gives us a window into a whole new way of computing. We can look at phenomena we have never seen before.”

Solving that programming problem is important because in just a few years personal computers will have microprocessor chips with dozens or even hundreds of processor cores. The industry is now hunting for new techniques for making use of the new computing power. Some experts, however, are skeptical that the most powerful supercomputers will provide useful examples.

“If Chevy wins the Daytona 500, they try to convince you the Chevy Malibu you’re driving will benefit from this,” said Steve Wallach, a supercomputer designer who is chief scientist of Convey Computer, a start-up firm based in Richardson, Tex.

Those who work with weapons might not have much to offer the video gamers of the world, he suggested.

Many executives and scientists see Roadrunner as an example of the resurgence of the United States in supercomputing.

Although American companies had dominated the field since its inception in the 1960s, in 2002 the Japanese Earth Simulator briefly claimed the title of the world’s fastest by executing more than 35 trillion mathematical calculations per second. Two years later, a supercomputer created by I.B.M. reclaimed the speed record for the United States. The Japanese challenge, however, led Congress and the Bush administration to reinvest in high-performance computing.

“It’s a sign that we are maintaining our position,“ said Peter J. Ungaro, chief executive of Cray, a maker of supercomputers. He noted, however, that “the real competitiveness is based on the discoveries that are based on the machines.”

Having surpassed the petaflop barrier, I.B.M. is already looking toward the next generation of supercomputing. “You do these record-setting things because you know that in the end we will push on to the next generation and the one who is there first will be the leader,” said Nicholas M. Donofrio, an I.B.M. executive vice president.

By breaking the petaflop barrier sooner than had been generally expected, the United States’ supercomputer industry has been able to sustain a pace of continuous performance increases, improving a thousandfold in processing power in 11 years. The next thousandfold goal is the exaflop, which is a quintillion calculations per second, followed by the zettaflop, the yottaflop and the xeraflop.

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In Japan, cellphones have become too complex to use

Steve Jobs’ new iPhone, expected to be unveiled Monday, is headed to Japan by the end of the year. But the device’s famed ease of use may actually be a put off in Japan, where consumers want features, not simplicity.?? Indeed, Japanese handsets have become prime examples of feature creep gone mad. In many cases, phones in Japan are far too complex for users to master.

“There are tons of buttons, and different combinations or lengths of time yield different results,’” says Koh Aoki, an engineer who lives in Tokyo.

Experimenting with different key combinations in search of new features is “good for killing time during a long commute,” Aoki says, “but it’s definitely not elegant.”

Japan has long been famous for its advanced cellphones with sci-fi features like location tracking, mobile credit card payment and live TV. These handsets have been the envy of consumers in the United States, where cell technology has trailed an estimated five years or more. But while many phones would do Captain Kirk proud, most of the features are hard to use or not used at all.

“Some people care about quality, but first and foremost it’s about the features,” says Nobi Hayashi, a journalist and author of Steve Jobs: The Greatest Creative Director. He estimates that the average person only uses 5 to 10 percent of the functions available on their handsets.

Japan is a culture of spec sheets. When consumers go to electronics stores to buy a cellphone, they frequently line up the specifications side by side to compare them before deciding which one to buy.

Hayashi owns a Panasonic P905i, a fancy cellphone that doubles as a miniature but crisp 3-inch TV. In addition to 3G and GPS, the device has a 5.1-megapixel camera and motion sensors that enable Wii-style games to be played sitting on the train.

“When I show this to visitors from the U.S, they’re amazed,” Hayashi says. “They think there’s no way anybody would want an iPhone in Japan. But that’s only because I’m setting it up for them so that they can see the cool features.”

In actuality, Hayashi says, the P905i is fatally flawed. The motion sensors are painfully slow, and the novelty of using them is quickly replaced with frustration. And while being able to watch TV anywhere is a spectacular idea, there’s no signal in the subways, and even above ground, the sound cuts out every few seconds.

“There’s nothing more annoying than choppy TV noises,” Hayashi says.

Aoki, who carries two phones, a Sony W44S and an iPhone for accessing the web, has only a vague idea of all the things the Sony cellphone is capable of doing. “Every once in a while, you find an incredible function via the complicated menu,” he says.

The manufacturers, who realize the absurdity of piling on features that don’t work well, are caught in a vicious cycle of materialistic consumers who always want the newest high-tech handsets, and carriers that have complete control over what products and services are provided to their customers.

“The most important thing for us is to provide our end users with a unique user experience through our products,” says Toshi Kawamura, a spokesman for Sony Ericsson Japan.

They’re also at the mercy of the all-powerful carriers, like NTT DoCoMo — the company that created the localized 3G network that makes Japanese handsets virtually obsolete in the rest of the world — who get to decide what applications and functions are compatible with their networks.

“The flashy little functions are cool, but they’re carrier-specific,” Hayashi says. “Once you take this out of Japan, it’s just a piece of metal.” Japanese companies only make 5 percent of global mobile phone sales, and all of those sales are domestic.

Neat-looking gadgets are also a core aspect of one’s identity. Daiji Hirata, chief financial officer of News2u Corporation and creator of Japan’s first wireless LAN, admits to changing handsets more often than is probably necessary.

“Cellphones are always part of any conversation,” he says. “People are always using them and holding them, even in the middle of a meal, so they might not think you’re hip if you’re carrying an old one.”

However, it’s unclear whether Japanese consumers will ditch their complicated cellphones for Apple’s easy-to-use iPhone, which will be sold in Japan by SoftBank by the end of the year.

A survey conducted by Japan Railways showed that just more than half of those polled were interested in buying the iPhone, but that less than one-fifth really knew what the iPhone was.

“It doesn’t have 3G, the camera is only 2 megapixels, and it lacks fun little features like mobile wallet functions and an LED flashlight,” Hayashi says. “It may sell modestly as a smart phone or as an upgraded iPod, but it’s not quite cutting it as a competitor in our mobile-based culture.”

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Movies on iTunes come to the UK

Apple has started offering movies for sale or rent to UK users of iTunes.

More than 700 titles will be on offer from the launch date, 100 of which will be available in high-definition.

Many of the titles on sale for downloading via iTunes will be going on sale on the same day they are released on DVD, said Apple.

New releases cost £10.99 to buy and £3.49 to rent. Movies from the iTunes library cost £6.99 to buy and £2.49 to rent. HD versions cost £1 more.

Those renting films have up to 30 days to watch what they have downloaded and once they have started watching it have 48 hours to finish viewing.

Once downloaded films can be watched on an iPod, iPhone or through Apple TV.

Apple said films from Fox, Disney, Paramount, Warner, MGM, Sony International and Lionsgate would be available via iTunes.

Early titles available for download include I Am Legend, National Treasure 2, Hitman and Into The Wild.

ITunes in the US started offering movies for sale or rent in early 2008.

In the online movie watching market Apple faces competition from rivals such as Amazon, Netflix, Blockbuster and even Microsoft via its Xbox 360 gaming console.

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