Apple anti-theft system would leave thieves powerless

Nearly everyone has heard of “iPod muggings”—thieves targeting unsuspecting users on the street because of the presence of those signature white headphones that indicate there’s an expensive gadget on the other end. Of course, iPod users aren’t the only ones who have ever had gadgets stolen—everything from CD players (yes, some people still use those) to PDAs to GPS units to cell phones have been attractive targets for thieves for years now. And while there have been some attempts to dissuade thieves from stealing our things, most have been pretty easy to get around. But what if a thief knew that if he (or she) stole that iPod, it would only have one charge cycle left before it became useless?

A recently-published patent filed by Apple (and dug up by the New Scientist) could provide one such deterrent. The patent, titled “Protecting electronic devices from extended unauthorized use,” outlines a technique that would allow a particular device to authenticate itself with certain, user-approved power supplies and devices so that it can only be charged by those devices. In a lot of ways, it’s a lot like DRM, but for electronic devices.

According to the patent, when the device suspects unauthorized use, the recharging mechanism of the device itself is disabled. “Consequently, normal use and enjoyment of the device can be significantly reduced when the recharger is disabled.” Thanks, Apple. Suspected unauthorized use, however, could include any number of user-defined conditions. The owner could set a timer for the authorizations to expire, the device could be connected to an unapproved power supply, or—this one is particularly interesting—the device is being used “outside a determined geographical boundary.” Under any of those conditions, the device would be alerted that it’s being subject to suspect activity and ask the user for its preassigned security code. If authorization succeeds, then everything will continue on as expected. If not, the device won’t be rechargeable until it is authorized once again by the owner.

The patent does not discuss what happens in the event of a device reset or when a password is lost. In order to be effective, the system would need to be difficult to get around, but not so difficult that users might accidentally render their iPods useless after being a little too forgetful. There would obviously need to be some sort of back door for Apple to somehow reset the device, but we’re left to speculate about those details.

Naturally, some of us might think upon first blush that this is merely a guise for Apple and other manufacturers to lock out third-party chargers, but the patent insists that this is not so. The lawful owner of the device would be able to configure the gadget to work with any authorized devices he or she desires. Of course, that doesn’t mean that devices couldn’t just “mysteriously” not accept authorizations when hooked up to certain types of chargers.

As today’s DRM mess has proven, such a system could easily be subject to compatibility issues. If so, it would result in frustrated users who might just choose to authorize everything instead of fight with it, thus negating the point of the system in the first place. But as long as that option exists—the ability to turn it off altogether if one chooses—then the idea is kind of a cool one. Locking out unauthorized chargers wouldn’t exactly help someone get a stolen iPod back, but perhaps if enough potential thieves knew of the limitations, they wouldn’t be so eager to steal the gadgets in the first place. Maybe.

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Posted in Apple, Hardware, Security | No Comments »

Nickelodeon dumps $100 million into online gaming

Nickelodeon Kids and Family Group president Cyma Zarghami recently announced that Nickelodeon plans to invest up to $100 million into the casual gaming market over the next two years.

The popular kid’s channel will show support towards massive multiplayer online (MMO) games, self-published video game titles and virtual worlds, according to Zarghami. In fact, this announcement, according to Viacom, shows the “overall commitment to leading in the gaming space, including casual games, games media, console-based and handheld games.”

“Particularly in the kids space, with more than 86 percent of kids 8-14 gaming online, we see great momentum for online casual gaming,” Zarghami said during the Casual Connect gaming conference.

To see the full list of Nickelodeon initiatives in the casual gaming market, click here.

All of this chaos is slated to begin sometime in September.

I’m rather curious to see if such a large monetary investment will ultimately help Nickelodeon down the road – I have discovered that children absolutely love visiting Nickelodeon’s web site to play the flash games available on the web site.

Casual gaming appears to be the magical key to success, with Nintendo currently doing so well with the help of casual video games. Even though the Microsoft Xbox 360 and Sony PlayStation 3 game consoles have better hardware – and higher price tags – both companies discovered the simplicity of the Wii gave it a superior advantage.

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Brothers sue Facebook for stealing their idea

The men behind a lawsuit filed against the founder of Facebook say the main aim of their accusations is to hold Mark Zuckerberg, head of the social networking site, accountable for his actions.

Three former Harvard students, twin brothers Cameron and Tyler Winklevoss and Divya Narendra have filed a lawsuit accusing Zuckerberg of stealing the idea for their social networking site.

The lawsuit, which was originally filed in 2004, alleges copyright infringement, the stealing of trade secrets, breach of contract and fraud.

“The fraud that’s been perpetrated here is partly against us, but it’s also against 30 million people who believe the site was developed in an ethical way and that it was the true creation of Mark Zuckerberg, when in fact it couldn’t be further from the truth,” Cameron Winklevoss told CTV’s Canada AM.

According to the Winklevoss brothers, Zuckerberg’s tenure with their social networking site, now known as ConnectU, lasted between three and four months. But once the brothers learned of Zuckerberg’s Facebook project in a Harvard student newspaper, his employment was terminated, they said.

“We basically entrusted him with all of our source code and business plan and models and everything that we had pretty much been working on for up to a year about, prior to engaging him,” Cameron Winklevoss said.

“So, he basically did what you could call a brain drain and kind of took off with it under our noses.”

The brothers said they have evidence of email exchanges with Zuckerberg, source code evidence and the testimony of other programmers to back up their claims against Zuckerberg.

Facebook has since become one of the most popular social networking websites. It gains 150,000 new users a day and is reputedly valued at billions of dollars.

While the brothers said it would be “satisfying” to see Zuckerberg in court on Wednesday, they said their motivation with the lawsuit is not monetary.

“Of course the magnitude (of Facebook) is incredible today,” Tyler Winklevoss said. “But we’ve been waging this battle, if you will, since day one.”

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